Shintar Monk Abilities Explanations (Adventurer - Levels 27-29):
2nd Black Belt (Feel your inner senses heighten)
%Roll: Shintar Monks Abilities:
01-33: Defense Mastery (Redirect Physical)
34-66: Focus (Fire-Walk)
67-00: Weapon Mastery (Redirect Thrown)
Defense Mastery (Redirect Physical) (Adventurer Ability (levels 6+) Return to top
Modification-Point Cost (M.P.C.): None. You will automatically have this ability if you started this class at the creation of your character. If you started this class after leveling, the MPC is: 40
You will redirect an incoming attack any way you wish. This will redirect the attacker 2 spaces (10') in the direction you choose. If you wish to redirect an attack at a target, you must roll to strike that target as normal, and must not have taken an offensive turn previously.
Ability-Points to invoke: 20 (per physical attack you attempt to redirect).
To do this, you must successfully do the following in order: 1. Center. 2. Off-Line Defense.
Maximum adjustment: N/A
Note: Defense Mastery is not considered if you are surprised.
Value: 40,000 W.G. |
Focus (Fire-Walk) (Adventurer Ability (levels 6+) Return to top
Walk on red-hot coals, taking no damage. |
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Modification-Point Cost (M.P.C.): None. You will automatically have this ability if you started this class at the creation of your character. If you started this class after leveling, the MPC is: 18
Prerequisites --------------------------- : Shintar Monk.
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Ability-points to invoke: | 9 |
Area of Effect: | Shintar Monk only. |
Avoidance-Roll: | *Prepared: Vs. "Mental-Attack". **Unprepared: Mental-Strength Check (Mental-Strength = % chance). -------------------------------------------------------------- *Prepared: You know you are going to step on red-hot coals.
**Unprepared: You are unaware you are going to be stepping on hot coals. |
Damage: | None. |
Duration: | As long as you can concentrate undisturbed. If you are disturbed, you must make an Unprepared avoidance-roll to continue. If you fail, you will begin taking damage. -------------------------------------------------------------- Question: If I start taking damage, can I get this ability back under control.
Answer: Not until you remove yourself from the hot coals. Once you lose control, you will be burned. |
Effect Time: | Instant. |
Explanation: |
After making the appropriate avoidance-roll, you will be able to walk across hot coals (or the like) without being damaged.
Movement must be kept to 50% (rounded down), or this ability will not work. |
Hand Movement: | None. |
Healing: | Not applicable. |
Immunities: | Not applicable. |
Invoke time: | Instant. |
Maximum Adjustment: | None. |
Notes: | None. |
Range: | Self only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | None. |
Value: | 18,000 white-gold |
Weapon Mastery (Deflect Thrown) (Adventurer Ability (levels 6+) Return to top
Modification-Point Cost (M.P.C.): None. You will automatically have this ability if you started this class at the creation of your character. If you started this class after leveling, the MPC is: 16
You will redirect an incoming thrown attack any way you wish, yet only up to a 90 degree directional change. This will redirect the thrown weapon 4 spaces (20') in the direction you choose.
Ability-Points to invoke: 8 (per physical attack you attempt to redirect).
To do this, you must successfully do the following in order: 1. Center. 2. Off-Line Defense. 3. Parry successfully with your hands.
Note: If you only parry with one hand, you cannot redirect the thrown weapon (but you can parry it).
Maximum adjustment: N/A
Note: Defense Mastery is not considered if you are surprised.
Value: 16,000 W.G. |